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Custom Object Mask AOV

Custom Object Mask AOV

Updated: 12 Jun 2026

Construct a custom object mask to be output as an AOV

image

Example .dfx

Method #

This node takes in a set of objects and creates an object mask from them that can be output as an AOV.

The mask created by this node can be output by selecting the relevant Custom AOV when in the Render panel.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
AOV Channel Select which AOV channel to send the output to.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
ObjectsObjects to use in the object mask.3D Primitive
MaterialsOnly render objects with materials input here.Material