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Chunk Effector Deformer

Chunk Effector Deformer

Updated: 15 Sep 2026

Deforms geometry by transforming unconnected pieces with cloning effectors
Example .dfx

Method #

This node moves unconnected sections of a mesh independently based on an input Cloning Effector. When used with Combine Geometry, each connected mesh will be treated as a unique chunk.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

Control the inheritance of the transforms from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Weightmap Add a weight map to determine where the deformer is more or less effective.
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertices : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Transform Space Choose which transform space the deformer uses for deformation. Does not affect falloffs.
  • Local :
  • World :
Blend Amount Global override for how much the deformer affects the mesh.
Time Mode How the deformer updates with relation to the timecode..
  • Locked To Timecode : The deformer deformations are locked to the timecode and the same time will always yield the same deformations.
  • Running / Looping : The deformer deformations are disconnected from the timecode and will run seamlessly at the end of the composition.
ParameterDetails
Falloff Mode Which shape to use to calculate the falloff.
  • Off :
  • Spherical :
  • Cylindrical :
  • Planar :
  • Procedural :
  • Cubic :
Falloff Axis Which axis the falloff should be oriented on.
  • X :
  • Y :
  • Z :
Falloff Direction When using Planar mode, which directions to use to calculate the falloff.
  • Bidirectional :
  • Negative :
  • Positive :
Falloff Easing Mode Interpolation method used to calculate the falloff within its range of influence.
  • Linear :
  • Sine :
  • Quadratic :
  • Cubic :
  • Circular :
  • Bounce Back :
  • Elastic :
Falloff Size X Size of the falloff range along the X axis.
Falloff Size Y Size of the falloff range along the Y axis.
Falloff Size Z Size of the falloff range along the Z axis.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
EffectorsConnect a source effector to deform the mesh. Without an effector node added, no displacement will be made.Sine Effector
Mask ImageUse an image to mask out areas for the deformer to not function.Video Loader
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null
Parameter Value ArrayUsed to set the parameters of the node using an array.Parameter Array
Falloff NodeUse an input node to control the transformation values of the falloff.Falloff

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