Notch Notch
2026.2 2026.1 0.9.23
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Cloner To Array

Cloner To Array

Updated: 29 Jun 2026

Creates an array from a cloner system.

image

Example .dfx

Method #

This node creates an Array from a cloner system.

This lets you take all of the visual effects you can achieve with cloner systems and start using them interactively. By feeding the array with a cloner system, you can then pick out individual elements of the cloner system and attach objects to them. For example, in interactive projects, attaching a Hot Zone via an Array Element Extractor, and detect a trigger whenever anything enters the space of one of your cloned objects.

See the Array Sources for an overview on the use cases of Arrays.

Parameters

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.
ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
ParameterDetails
Max Element Count Max number of elements for this node to track. Essentially the maximum clone index that will be included in the array.
Low Latency (Slower) Reduces the number of frames of latency by which elements are updated in the transform array. However the calulation will take longer per frame.
Apply Node Transform To Array Elements Only When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Cloner SourceCloner to make array from.Grid Cloner
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null