MOVIN Point Cloud
Updated: 12 Jun 2026
Creates a highly accurate, world scale point cloud from MOVIN systems data.

Updated: 12 Jun 2026
Creates a highly accurate, world scale point cloud from MOVIN systems data.

This node takes a stream of data from the MOVIN motion capture system and uses it to display a highly accurate, world scale point cloud. A point cloud is a collection of points in 3D space, with x,y,x co-ordinates. In this node the points are represented with a collection of spheres, which have a user determined radius.
The data for the MOVIN point cloud is received via OSC, using the port that is configured inside of your Project Settings.
Once connected, the point cloud behaves like any other 3D Node, and can be used with any other nodes that take a 3D node as input, such as deformers, procedural meshes, mesh emitters etc.
Combining this node with a Hot Zone allows you to detect when a person has entered a region of the tracked volume. This is a very powerful way to trigger animations or effects interactively based on the positions and movements of audiences or performers.
OSC must be enabled and to match the output address and port in the MOVIN software. If there is no connection the node will be hatched out in red.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
| Parameter | Details |
|---|---|
| Isolate In Viewport | When enabled, all other objects in the scene will be hidden and only this node will be rendered. |
| OSC Address | The OSC address that the MOVIN point cloud date is being sent to. This must begin with a: / |
| Radius | The radius of the spheres that will be instantiated on each point of the point cloud |
| Parameter | Details |
|---|---|
| Visible | Control whether the node is visible or not to the scene. |
| Visible To Camera | Is the object visible to the camera. |
| Render As Depth Mask | Renders to depth only, no colour. |
| Visible In Bounces | Is the object calculated in bounce related render properties such as reflections. |
| Casts Shadows | Toggle whether the object can cast shadows. |
| Per Object Composite Alpha | Overwrites the alpha channel beneath the object, giving simple effect of transparency. Best used when the mesh won’t overlap with other objects, as other meshes will not be seen through the mesh. |
| Parameter | Details |
|---|---|
| Lines Visible | Control whether lines are rendered to the scene from the geometry. |
| Lines Alpha | Change the alpha transparency value of the lines, making them appear see-through. |
| Colour | Change the colour value of the lines. |
| Use Vertex Colours | Colour lines based on the vertex colours of the geometry. |
| Blend Mode |
How the object lines blends with the rest of the content in a 3d scene. See Blend Modes for details.
|
| Thick Lines | Allow the lines to rendered with thickness, for line effects which can be accurately anti-aliased. |
| Hide Back Face Lines | Hide the lines generated from polygon faces facing away from the camera, where only the back faces of geometry can be seen. |
| Lock Width | Lock the line width to be a consistent width regardless of distance from the camera. Only functions with Thick Lines enabled. |
| Thick Line Width | Control the thickness of all the lines. Only functions with Thick Lines enabled. |
| Show Silhouette Lines | Draws lines along the edges of the object relative to the camera. |
| Show Normal Difference Lines | Draw a line along the edges of the mesh, depending on the angle difference between their mutual faces. |
| Show Unshared Lines | Draw lines along all edges of the shape. |
| Show Other Lines | Show all the lines for each edge of the mesh. |
| Unshared Lines Weight | Control the strength of the unshared lines. |
| Silhouette Lines Weight | Control the strength of the silhouette lines. |
| Normal Difference Lines Weight | Control the strength of the lines generated along the normal angles. |
| Other Lines Weight | Control the strength of the lines for each edge in the mesh. |
| Line Normal Difference Angle | Change the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled. |
| Line Normal Fade Sharpness | How much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle. |
| Line Depth Bias | Exaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled. |
| Line Silhouette Fade Sharpness | How much the drawn silhouette lines will fade away based on the size of the edge angle to the camera. |
| Parameter | Details |
|---|---|
| Material Preview | Preview the objects material in the viewport. |
These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Float Array | Takes a float array as an input | Float Array |
| Material | Override the default material with a material node. | Materials |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |