Points Affector
Updated: 15 Sep 2026
Use points to disturb a field.Updated: 15 Sep 2026
Use points to disturb a field.This node affects a field by applying positional vortex forces created around points from a particle system, or vertices of a 3D object. This can be used to make a particle system “move through” a field and appear to affect it.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Velocity Amount | Scale the generated affector velocities. |
| Point Falloff Distance | The inner falloff radius from each point. Outside of this radius, the effect will no longer apply. |
| Point Falloff Power | The sharpness of the falloff from each point. Higher values generate a stronger falloff at the outer falloff distance. |
| Randomness | The randomness of the new velocities added to the simulation. |
| Parameter | Details |
|---|---|
| Falloff Mode |
Which shape to use to calculate the falloff.
|
| Falloff Axis |
Which axis the falloff should be oriented on.
|
| Falloff Direction |
When using Planar mode, which directions to use to calculate the falloff.
|
| Falloff Easing Mode |
Interpolation method used to calculate the falloff within its range of influence.
|
| Falloff Size X | Size of the falloff range along the X axis. |
| Falloff Size Y | Size of the falloff range along the Y axis. |
| Falloff Size Z | Size of the falloff range along the Z axis. |
| Outer Range | Outer range of the falloff, outside of which the falloff is no longer effective. |
| Inner Range | Inner range of the falloff, inside of which the falloff is fully effective. |
| Invert | Inverts the effect of the falloff. |
| Curve Power | Controls the rate of change for the falloff between the inner and outer range. |
| Curve | A preview of the falloff easing curve, alongside controls for editing it. Click the curve to add control points, and drag them to shape how the effect strength blends between the Inner Range (100%) and Outer Range (0%). The curve remaps the falloff gradient produced by the Size, Range and Curve Power settings. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Point Source Node | The source of the point data. | Particle Root Node |
| Mask Node | Mask out areas that particles cannot spawn. | Image Plane |
| Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
| Weights | Add a particle weight node to vary the node’s effect on the particle system. | Noise Weight |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |
| Parameter Value Array | Used to set the parameters of the node using an array. | Parameter Array |
| Procedural Falloff | Input to use a procedural system to control the falloff | Procedural Root |
| Falloff Node | Use an input node to control the properties of the falloff. | Falloff |