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MOVIN Mocap Skeleton

MOVIN Mocap Skeleton

Updated: 20 Jan 2026

Control skeletal rigs from a MOVIN mocap system.

Method #

This node reads bone data from the MOVIN TRACIN Motion Capture System and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy.

A network connection must be made to the MOVIN Studio software which provides a stream of bone data from the LIDAR hardware via an ethernet cable and OSC.

The input skeleton the node is applied to must have been designed to receive motion capture data: the bones must be named, oriented and arranged appropriately. Mixamo rigs are a good reference.

OSC must be enabled and to match the output address and port in the MOVIN software. If there is no connection the node will be hatched out in red.
Please be advised you can only import one live stream into a notch project at a time.

If issues with the MOVIN Mocap setup before streaming into Notch arise, refer to the Official MOVIN Documentation.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Actor Name The name of the actor to bind to, as configured in the MOVIN software.
Select Actor Name Template placeholder list of actors discovered on the network. Pick the actor whose skeleton this node should output.
Input Skeleton Scale Uniformly scale the size of the input mocap skeleton.
Mirrored Mirror the movements of the incoming mobcap data along the x axis.
Flip Z Flip the Z axis of the skeleton, to match a model with a flipped z axis.
Keep Alive Time How long (in seconds) an unfound actor retains its last known pose before the node reports it as lost.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Hierarchy RootThe root of the input skeleton to be driven by motion capture.You’ll need to connect the skeleton root within an 3D Scene.
Mocap StreamInput a pre-recorded mocap stream to run instead of any live data.Mocap Stream
RootThe transform of the root joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
HipsThe transform of the Hips joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
SpineThe transform of the Spine joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
ChestThe transform of the Chest joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
NeckThe transform of the Neck joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
HeadThe transform of the Head joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftShoulderThe transform of the left shoulder joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftUpperArmThe transform of the left upper arm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftLowerArmThe transform of the left forearm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftHandThe transform of the left hand joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightShoulderThe transform of the right shoulder joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightUpperArmThe transform of the right upper arm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightLowerArmThe transform of the right forearm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightHandThe transform of the right hand joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftUpperLegThe transform of the left thigh joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftLowerLegThe transform of the left shin joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftFootThe transform of the left foot joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
LeftToesThe transform of the left toes joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightUpperLegThe transform of the right thigh joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightLowerLegThe transform of the right shin joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightFootThe transform of the right foot joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
RightToesThe transform of the right toes joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null
Parameter Value ArrayUsed to set the parameters of the node using an array.Parameter Array

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