Perception Neuron Mocap Skeleton
Updated: 15 Sep 2026
Control skeletal rigs from a Perception Nueron system.Updated: 15 Sep 2026
Control skeletal rigs from a Perception Nueron system.This node reads bone data from a Perception Neuron motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the Axis Neuron software which provides a stream of bone data from the suit. The server address and port must be entered to match the output address and port in Axis Neuron. If there is no connection the node will be hatched out in red.
The input skeleton the node is applied to must have been designed to receive motion capture data: the bones must be named, oriented and arranged appropriately. Mixamo rigs are a good reference.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Axis Neuron Server Address | The address / IP of the Axis Neuron server providing the skeleton stream. |
| Axis Neuron Server Port | The port of the Axis Neuron server providing the skeleton stream. |
| Avatar Index | Select the mocap actor to drive the skeleton. |
| Input Skeleton Scale | Uniformly scale the size of the input mocap skeleton. |
| Mirrored | Mirror the movements of the incoming mobcap data along the x axis. |
| Flip Z | Flip the Z axis of the skeleton, to match a model with a flipped z axis. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Hierarchy Root | The root of the input skeleton to be driven by motion capture. | You’ll need to connect the skeleton root within an 3D Scene. |
| Mocap Stream | Input a pre-recorded mocap stream to run instead of any live data. | Mocap Stream |
| Hips | The transform of the Hips joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightUpLeg | The transform of the right thigh joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightLeg | The transform of the right shin joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightToeBase | The transform of the right toe base joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftUpLeg | The transform of the left thigh joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftLeg | The transform of the left shin joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftToeBase | The transform of the left toe base joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightShoulder | The transform of the right shoulder joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightArm | The transform of the right upper arm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightForeArm | The transform of the right forearm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| RightHand | The transform of the right hand joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftShoulder | The transform of the left shoulder joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftArm | The transform of the left upper arm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftForeArm | The transform of the left forearm joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| LeftHand | The transform of the left hand joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Head | The transform of the Head joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Neck | The transform of the Neck joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Spine3 | The transform of the upper chest spine joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Spine2 | The transform of the chest spine joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Spine1 | The transform of the upper spine joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Spine | The transform of the Spine joint, driven by the connected mocap or body tracking system. Connect child nodes here to make them follow that bone. | Null |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |
| Parameter Value Array | Used to set the parameters of the node using an array. | Parameter Array |