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Procedural Affector

Procedural Affector

Updated: 15 Dec 2025

Allows particles to interact with procedurals.

image

Example .dfx

Method #

This node simulates collisions between particles and Procedural meshing object. Different effects can be achieved, such as attraction and repulsion from object surfaces or making particles flow around the particle surface, as selected by the Mode parameter.

At least one Procedural Object Node must be connected via the Procedural Nodes input for this node to be effective.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Mode Choose how the node interacts with the input object.
  • Attractor : Moves the particles towards the mesh.
  • Repel : Moves the particles away from the mesh.
  • Collision : Particles collide with the object and bounce off.
  • Follow Contours : Particles flow around the surface of the object.
Velocity Scale Scale the strength of the affectors velocity on the particles.
Radius Limit the radius at which particles can be affected by the affector.
Life Effect Coeffs How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.
Colour Weight Controls how much the colour value generated by the affector is blended with the particle’s current colour.
Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down.
Is Inside Threshold Distance inside or outside the object at which collisions are considered to have occured.
Surface Distance Target The radius of the particle when determining collisions.
On Surface Velocity Scale Scales the velocity of the particle when it is on the surface of the object.
Collision Event Likeliness Controls for what fraction of collisions a collision event should be triggered.
Use Colours Toggle whether to use the colours input by the mesh.
Invert Space Invert the object so areas inside the mesh are considered hollow and areas outside are filled.

These properties are used to set the falloff of the node.

ParameterDetails
Falloff Mode Which shape to use to calculate the falloff.
  • Off : No falloff is used. Everything will be affected equally.
  • Spherical : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylindrical : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Planar : Falloff is drawn outwards in one or both directions from a plane, forming a planar falloff.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural system must be input for this property to function.
  • Cubic : Falloff is drawn from the sides of a cube.
Falloff Axis Which axis the falloff should be oriented on.
Falloff Direction When using Planar mode, which directions to use to calculate the falloff.
  • Bidirectional : The falloff applies in both directions from the plane.
  • Negative : The falloff applies only in the negative direction from the Fallof Axis. The positive direction has the full effect applied.
  • Positive : The falloff applies only in the positive direction from the Fallof Axis. The negative direction has the full effect applied.
Falloff Easing Mode Interpolation method used to calculate the falloff within its range of influence.
  • Linear : Falloff reduces linearly across the falloff range.
  • Sine : Falloff reduces using a sine function across the falloff range.
  • Quadratic : Falloff reduces using a quadratic function across the falloff range.
  • Cubic : Falloff reduces using a cubic function across the falloff range.
  • Circular : Falloff reduces using a circular function across the falloff range.
  • Bounce Back : Falloff uses a function which as values reach the edge of the falloff range, they will overshoot and bounce back.
  • Elastic : Falloff uses a function similar to bounce back, but the value will initially move in the opposite direction, creating a “pull and release” effect.
Falloff Size X Size of the falloff range along the X axis.
Falloff Size Y Size of the falloff range along the Y axis.
Falloff Size Z Size of the falloff range along the Z axis.
Outer Range Outer range of the falloff, outside of which the falloff is no longer effective.
Inner Range Inner range of the falloff, inside of which the falloff is fully effective.
Curve Power Controls the rate of change for the falloff between the inner and outer range.
Invert Inverts the effect of the falloff.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input falloff node to override the falloff.Falloff
Procedural NodeThe source Procedural mesh for the particles to be affected by.Procedural Meshing
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
WeightsAdd a particle weight node to vary the node’s effect on the particle system.Noise Weight
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null