Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in the nodegraph, or the X values if the Y values are the same. Nodes with larger X or Y values will be calculated first.
Unlike the Video Processing Nodes (many of which are shared with these nodes), these nodes only affect the parent, and do not contain a copy of the image.

Post-FX can be applied directly to these nodes, however if applied to other nodes it will affect the whole scene, not just the parent node.

Post-FX have been seperated into 9 groups:

In Action

Example 1 Example 2



Blur Depth Of Field Directional Blur Edge-Aware Blur Feedback Blur
FFT Blur / Glow Frame Feedback Glow Radial Blur Tilt Shift
VHS Blur

Colour Processing

Apply Colour LUT Colour Grading Colour Limiter Invert Local Contrast
Recolour Strobe Tint Tone Map


Distortion Dither Line Distortion Noise RGB Distortion


Gradient 2D Gradient 3D Gradient Patch Grid Voronoi 2D

Image Processing

Auto Key Colour Mask Bit Crush Channel Boolean Dilate Edge Detect
Erode Frame Buffer Frame Difference Generate Normal Map Histogram Normalise
Key Colour Mask NVIDIA VirtualBackground Median Filter Range Remap Replace Colour


3D Object Outline Cross Hatch Digital Block Glitch Digital Chroma Glitch Dot Matrix
Film Grading Halftone Motion Datamosh Pixellate Pixel Sorting Glitches
Sharpen Slit Scan Streaks Vector Blur VHS Scanlines
Voronoi Post Process


Barrel Distortion Bezier Warp Bump Map Warp Curl Noise Warp Droste Warp
Field Position-Based Warp Field Warp Mirror Moebius Warp Randomise Tiles
Ripple Screen Warp Sine Warp Stretch Turbulence
Water Ripples