Volume GeneratorRenders a procedural system as a volume through voxels.
Renders a procedural as a translucent volume. This node is suitable for creating cloud-like effects. It first voxelises the procedural and then renders it by raymarching. It is able to cast shadows within the volume in the direction of a light source.
This node only supports Directional Light nodes.
These properties control the core behaviours of the node.
|Grid Width/Height/Depth||Control the resolution of the voxel grid along each axis.|
|Visible||A keyframable toggle for controlling whether the renderer is active or not.|
|Colour||A colour tint applied to the whole volume.|
|Depth Alpha Scale||Scales the density of the volume.|
|Shadow Absorb||Scales the density of the volume with respect to shadow propagation.|
|Shadow Scatter||Controls how deeply shadows propagate through the volume.|
|Shadow Area Scale||Scales the rectangular area where shadow propagation will be computed.|
|Shadow Tint Colour||Control the colour tint for the shadows.|
|Generate Colours||Use the colours generated by other nodes in the procedural system.|
|Procedural Root||Use a Procedural Root as an input, so the renderer is treated seperately from the roots transforms. In this case, the renderer itself would be connected to the scene Root node.||Procedural Root|
|Lights||Lights to use for shadow propagation||Directional Light|
|Bounding Box||Bounding box within which voxels will be generated and raymarched||Bounding Box|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|