Particle Mesh DeformerDeforms a mesh by allowing Particle Affectors to apply to the mesh vertices.
This node uses the forces from a particle system to affect the vertices of a mesh. Useful for creating cloth like effects with the Cloth Affector.
Connect Particle Affector nodes as children to the Particle Mesh node to have them apply to the parent mesh.
These properties control the core behaviours of the node.
|Physics Velocity Dampening||Dampen the changes in velocity applied to the vertices for smoother movement.|
|Fixed Update Rate Enabled||Force the deformer to update at a fixed rate.|
|Fixed Update Framerate||Choose what framerate the deformer is updated at. Only functions with Fixed Update Rate enabled|
|Terminal Velocity||The maximum speed the deformer can move at before the mesh is distorted.|
|Motion Smoothing||How much motion smoothing is done to the deformer.|
These properties control how the particle motion applies to the mesh.
|Deformer Amount||How much the particles affect the deformer.|
|Deformer Velocity Amount||How much the particle velocities affect the deformer.|
|Apply After Subdivision||Toggle whether the deformer is added before or after the object is subdivided.|
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Mapping||Control how the image input is mapped onto the mesh for displacement.||Mapping|
|Generated Weightmap||Add a weightmap to vary the strength of the deformer across the surface.||Generate Weightmap Deformer|
|Weight Image||Use an image or video as a weightmap to control the deformation.||Video Loader|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|