State Machine EventTrigger mechanism for progressing from one state to another.
The State Machine Event is a trigger mechanism for progressing from one state to another.
The Event input (left side) is connected to a State Machine State node from which it should trigger transitions FROM.
The Event output (right side) is connected to the Incoming Events input of a single State Machine State node to which it should trigger transitions TO.
The Activate property should be used as a trigger and only moved to >= 1.0 momentarily, easiest to do with a Condition Modifier set to “on change to true”.
State Machine Events can be connected to multiple FROM states but only one TO state.
These properties control the core behaviours of the node.
|Activate||Control whether the event has been activated or not. Should be triggered momentarily to 1.0|
There are no inputs for this node.