CellsGenerates an image of a cellular pattern
This node generates a cellular pattern using a distance function, mapping a gradient along the distance to the closest of a set of random points.
This node can be connected to any node which accepts an image input.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Preview In Viewport||Preview the effect blended with alpha in the viewport.|
|Preview RGB In Viewport||Preview the colour values in the viewport.|
|Preview Alpha In Viewport||Preview the alpha values in the viewport.|
|Width||The resolution of the effect along its width.|
|Height||The resolution of the effect along its height.|
|Update Time Mode||How the generator updates with relation to the timecode.
|Static Image (Process Only Once)||Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.|
|Num Points X||Number of points generated along the x axis to generate cellular patterns from.|
|Num Points Y||Number of points generated along the y axis to generate cellular patterns from.|
|Num Points Z||Number of points generated along the z axis to generate cellular patterns from.|
|Hardness||How hard the edges of the cells are.|
|Pallete Animation Rate||How quickly the generator is animated through an input colour ramps palette.|
|Wrap||Wrap the bottom and right edges of the cells to merge seemlessly with the top and left sides respectively. Num Points values must be whole numbers for the image to wrap smoothly.|
These properties control how the generators are coloured and blended with other images.
|Colour||Change the colour of the generated image.|
|Blend Amount||The amount the generator is blended with the output.|
|Blend Mode||Choose how the image blends with the scene. See Blend Modes for details.
|Colour Ramp||Specify a range of colours the generator can use through its gradient.||Colour Ramp|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|