Notch Notch Manual 0.9.23
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Rigid Body Collision Mesh

Rigid Body Collision Mesh

Allows rigid bodies to collide with a static mesh.

Method #

The Rigid Body Collision Mesh node is used to allow rigid bodies to collide with a static, complex mesh - such as a displaced floor. Collisions with a Collision Mesh node use tests against polygons treated as thin planes. This is less robust than collisions with convex hulls as used when 3D Object or Primitive nodes are set up as static colliders. A high frame rate on the Rigid Body Root is recommended to reduce the chance of bodies falling through. Wherever possible, use a 3D Object or Shape 3D node as a static rigid body should be used instead.


These properties control the physical properties of the rigid bodies, changing how each object interacts with one another.

FrictionHow much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used.


NameDescriptionTypical Input
ObjectsThe 3D objects used for the collision mesh.3D Object nodes
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null