Texture Shading NodeUse a texture to apply shading to a material.
This node applies a chosen texture to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh.
From the image :-
The output of this node can be connected to other shading nodes, to build up a more complex shading system.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control how the shading is used on the material surface.
|Mapping Type||What kind of mapping is to be applied.
|Output Channel||Which channel will be affected by the fractal noise.
|Blend Mode||How the new texture or deformation will blend with the current object. see blend modes for more details.|
|Shader Pass||How the final modified shading is applied to the shape.
|Blend Amount||The amount the generator is blended with the output.|
These properties control attributes for using the input texture.
|Texture||Select an image to drive the shading.|
|Texture Channel||Select which channel(s) to use for the shading.
|Intensity||Intensity of the texture|
|UV Offset X||Move the mesh UV along the x axis.|
|UV Offset Y||Move the mesh UV along the y axis.|
|UV Scale X||Scale the mesh UV along the x axis.|
|UV Scale Y||Scale the mesh UV along the y axis.|
|Texture||Input texture to drive the shading node. Overwrites the Texture property.||Video Loader|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|