Notch Notch Manual 0.9.23
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Spline Follower

Spline Follower

Translates a child object along an input spline.

Method #

This node translates a child object along an input spline. The child may also optionally be rotated to point along the direction of the spline.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Spline TimeThe percentage along the spline the child nodes will have moved along, in relation to the “Spline Time Mode” dictated in the input spline. If set to “Knot”, the spline will move up by 1 per control point.
Rotation Follows DirectionToggle whether the rotation of the objects on the spline follows the direction.
Rotation Look Ahead TimeHow far ahead along the spline the child nodes should rotate towards.
Follower Rotation - Heading / Pitch / BankControl which axis of rotation are used in the rotation.
Use Matrix RotationsGenerate the rotations via transform matrices. This may be more accurate as unlike the euler angle method it does not suffer from gimbal lock - but it is less controllable, as the rotation channels cannot be accessed or controlled separately in this mode.
Fix Heading RotationsTry to solve flips in the heading direction as the object moves around the spline.

Inputs

NameDescriptionTypical Input
Spline NodesSource spline along which child objects will move along.Spline
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null