Notch Notch Manual 0.9.23
 Light | Dark
Sine Deformer

Sine Deformer

Deform a field based on a sine wave.

Method #

This node deforms the field based on a sine wave, allowing for complicated global wave animations to be applied to the field without impacting simulation time.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Sine Scale Major AxisChange the scale of the larger sine wave on the field.
Sine Scale Minor AxisChange the scale of the small sine wave on the field.
Displacement AmountHow much the deformer displaces the field.
Noise AmountThe amount of noise that is applied to the deformation of the field.
Falloff RangeLimits the range the field deformation is effected.
Max DisplacementMaximum distance the deformer can displace the field.
Animation RateThe playback speed of the sine wave animation.
Displacement DirectionChange which direction the deformer displaces the field.
  • Spherical : The field is displaced in a spherical direction from the sine deformers origin.
  • Planar : The field is displaced along the planar y axis.
Update Time ModeHow the field deformer updates with relation to the time code.
  • Locked To Timecode : The field deformations are locked to the time code and the same time will always yield the same deformations.
  • Running / Looping : The field deformations are disconnected from the time code and will loop seamlessly at the end of the layer.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null