Volume Shadow ShadingLight particles using shadow volumes.
This node shades particles using a shadowing function from the point of view of a Light Node connected to the Light Node input. The shadow effect takes into account transparency of particles, so light will appear to be partially absorbed by particles rather than completely blocked by them.
This node is only effective if a Light is connected to the Light Node input. The light node must be a spot light.
These properties control the core behaviours of the node.
|Particle Size||Edit the size of the particles once they are rendered.|
|Particle Alpha||Control the alpha value for each particle.|
|Particle Use Amount||Percentage of particles that can be used by the node.|
|Light Node||Control which light nodes affect the particle shading.||Light|
|Affected Emitters||Choose which particle emitters can be affected by the affector.||Primitive Emitter|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|