Mesh AttractorAttract or repel particles from a mesh.
This node is used to attract or repel particles from the surface of a given 3D object. This is typically used to make particles form into a given shape. Particles will use the closest point on the object’s surface to move towards or away from; this may be offset randomly using the Randomness attribute to create a noisier shape.
This node requires a 3D object to be connected via the Object Nodes input.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the core behaviours of the node.
|Spawn Mode||Choose where particles move to, mesh polygons or mesh vertices.|
|Use Colours||Toggle whether particles use the same colours as the input object.|
|Radius||Alter the outer radius at which the affector is no longer effective.|
|Randomness||How much randomness is added in the particles movement.|
|Velocity Scale||Scale the strength of the affectors velocity on the particles.|
|Weight||How strong an effect has on the particles.|
|Colour Weight||The amount in which the colour of the particles blends towards the target object’s colours.|
|Stickiness||Controls how much the particle sticks to the surface of the shape once it reaches it.|
|Life Effect Coeffs||How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.|
How the mesh colours blend with the current particle colours.
|Blend Mode||Choose how the particle colours blend to the source colours|
|Object Nodes||The source meshes for the particles ot be attracted to.||3D Object|
|Affected Emitters||Choose which particle emitters can be affected by the affector.||Primitive Emitter|
|Procedural Falloff||Use the distance field from a procedural system to vary how strong the affector is.||Procedural Root|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|