SkyboxAdd a skybox to the scene.
This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored in a 16-bit HDR format so HDR images may be used for the sky box.
The cube map created for the sky box may also be used as an environment map in the same way as an Environment Map node.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Texture||Choose an image to use for the skybox.|
|Skybox Brightness||Control the brightness of the skybox.|
|Dual Paraboloid Brightness||Change the brightness of the skybox, and all nodes that reflect the skybox.|
|Size||Control the size of the skybox.|
|Blur Amount||Control the amount of blur that is applied to the skybox.|
|Dual Paraboloid Blur Amount||Control the amount of blur that is applied to the skybox when in dual paraboloid mode.|
|Render Skybox||Toggle whether the skybox is rendered or not.|
|Apply As Environment Map||Toggle whether the skybox is applied as an environment map for reflections.|
|Skybox Resolution||Control the resolution of the skybox|
|Dynamic||Toggle whether the skybox is dynamic.|
|Image Source Mapping||Select which type of mapping should be used for the supplied image.|
|Stereoscopic||Enables stereoscopic 360 videos/images to be used within a stereoscopic setup. Requires a stereoscopic image to function properly.|
|Envmapped Nodes||Nodes to be affected by the environment map.||3D Object|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|