Notch Notch Manual 0.9.23
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Render To Surfaces

Render To Surfaces

Render the connected nodes onto object surfaces.

Method #

This node renders connected objects and lights onto the surface of chosen objects.


These properties control the core behaviours of the node.

WidthWidth of rendered texture.
HeightWidth of rendered texture.
Background ColourChange the background colour of the rendered texture.
Disable Render To Texture (Pass Through)When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene.
Use 360 Degree CameraRender onto surfaces using a 360 degree camera mapping.


NameDescriptionTypical Input
Affecting LightsERROR: Variable not found: {input-node-nodes-affecting-lights-description}ERROR: Variable not found: {input-node-nodes-affecting-lights-typical-input}
Target SurfacesSelect which surfaces will have the rendered image applied to them.3D Object
Rendered NodesAdd nodes which will be included in the rendered scene.3D Object
Excluded LightsERROR: Variable not found: {input-node-nodes-excluded-lights-description}ERROR: Variable not found: {input-node-nodes-excluded-lights-typical-input}