QR CodeGenerates a QR code image
This node generates an image of a QR code from a given string. A QR code is simply an encoded string of text, and so are ideal as a quick link to a URL. The generated QR code is adaptive, and so will expand and contract based on the length of text added as it needs to.
Although most QR codes are predominately black and white, they do not have to be. A QR code can be any colour and can even include more than 2 different colours. The key takeaway is that the QR scanner is able to distinguish between foreground and background modules (the squares) in order to detect the pattern and decode the string contained within it.
This node can be connected to any node which accepts an image input.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Preview In Viewport||Preview the effect blended with alpha in the viewport.|
|Preview RGB In Viewport||Preview the colour values in the viewport.|
|Preview Alpha In Viewport||Preview the alpha values in the viewport.|
|Width||The resolution of the effect along its width.|
|Height||The resolution of the effect along its height.|
|Update Time Mode||How the generator updates with relation to the timecode.
|Static Image (Process Only Once)||Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.|
|Text String||The string of text to encode in the QR code.|
|Error Correction Level||The error correction level. A higher ECC level will yield a barcode that tolerates more damaged parts while preserving the payload data.
|Version Range Min||The minimum version range. Different versions have a different amount of modules. Eg. Version 1 has 21x21 modules and version 40 has 177x177 modules.|
|Version Range Max||The maximum version range. Different versions have a different amount of modules. Eg. Version 1 has 21x21 modules and version 40 has 177x177 modules.|
|Border (in Modules)||The size of the border around the modules within the QR code.|
These properties control how the generators are coloured and blended with other images.
|Colour||Change the colour of the generated image.|
|Blend Amount||The amount the generator is blended with the output.|
|Blend Mode||Choose how the image blends with the scene. See Blend Modes for details.
|Colour Ramp||Specify a range of colours the generator can use through its gradient.||Colour Ramp|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|