These nodes take an image and stretch or squash them in different ways.
Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes.
Simulate distortion of real-world camera lenses in an image.
Warps using a bezier control grid and 8 control points.
Warps an image based off of a bump map.
Warps using a curl noise function.
Applies a Droste function, creating an infinitely warping warp.
Warps an image based on the movement vectors of an input field.
Warps an image based off of a field system.
Warps from 4 cornered sections of the image.
Mirrors one side of the image onto the other side.
Applies a Moebius function, creating an infinitely warping warp.
Breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.
Warps an image a ripple emanating from the center of the screen.
Adds a bulge effect to the image.
Warps an image with a ripple emanating from the centre of the screen.
Stretches a cross section of the image.
Transforms the image, pos/rot/scale/wrap.
Warps an image with a turbulence.
Warps the image in a twist around the center.
This node simulates water movements across an image based on an input field using a spring-based water solver.