Screen EmitterEmit particles from objects within the screen space.
This node emits particles only from objects within the cameras view. Useful for efficiently emitting particles across a large dynamic scene, or creating apparent point clouds from meshes in the camera view. Particles can be emitted from other layers by adding a Render Layer node as an input to this node.
The transformation values of this node will be inherited by its children. Furthermore, Affectors, Shading, and Rendering nodes will only be effective to the particles emit by this emitter.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Flip Image||Flip the image input vertically.|
|Luminance Offset Scale||Bias the particles in depth by the luminance of the source pixel.|
|Use Thickness||Toggle whether emit the particles on a 2d plane, or in three dimensions.|
|Thickness||Change the thickness of the three dimensional area the particles can spawn in. Only functions if ‘Use Thickness’ is on.|
|Pixel Cull/Thickness Mode||Change how the depth of the particle generation is calculated.
|Alpha Threshold||Limit where the particles will spawn based on their source alpha.|
|Image Colour Adaption||How much the particle colours adapt to the image colours.|
|Particle Use Image Alpha||Toggle whether particles use the image alpha.|
|Emission Velocity Normal Direction||How great a velocity the particles are given in the normal direction of the object when spawned.|
|Limit Emissions Per Pixel||Toggle whether the number of particles that can be emitted per pixel can be limited.|
|Max Emissions Per Pixel||The maximum number of particles that can emit per pixels. Only functions if “Limit Emissions Per Pixel” is true.|
|Emission Area Min||Control the minimum area that the particles will be emitted.|
|Emission Area Max||Control the maximum area that the particles will be emitted.|
These properties control how the particles are emit from the node, and thier core life properties.
|Emitter Active||Change whether the emitter is on or off.|
|Randomness||How much randomness is added in the particles movement.|
|Life||Control how low long each particle exists for.|
|Life Randomness||Control the randomness for the life of each particle.|
|Emission Rate||What percentage of the particles are emitted from the emitter per second.|
|Max Particle Count||Set a maximum particle count for the emitter.|
|Respawn Enabled||Toggle whether a particle can respawn.|
Tints the particles colours from the emitter. To enable, add an colour ramp input to this node.
|Colour Selection Mode||Choose how the input colour affects the particles.
|Colour Selection Parameters||A number used to select the colour output.|
These properties allow the motion vectors from an input optical flow node to move the emitted particles.
|Motion Vector Effect||Scales effect of motion vectors on the motion of the particles.|
|Time Offset||Offset the time the|
These properties control the material the particles use for emission.
|Colour||RGB colour of particles.|
|Diffuse||Control how much the light is scattered from the surface of the object.|
|Emissiveness||Control how much light is emitted by the particle.|
|Life Colour Affecter Weight||Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.|
|Particle Scale||Scale the size of the particle.|
|Dof Amount||How much depth of field effects the particles material.|
|Density||The density, for use in some simulations.|
|Temperature||The density, for use in some simulations.|
|Cooling Rate||The cooling rate, for thermal dynamics simulations.|
|Density Decay||Control the rate of decay in the density.|
|Fade In Time||What percentage through the particles life span the particle fades in.|
|Fade Out Time||What percentage through the particles life span the particle fades out.|
|Render Layer||Layer to render the particles from.||Render Layer|
|Colour Control||Control the colours of the particles on emission.||Colour Ramp|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|