DistortionAdd digital distortion to the image.
This node distorts an image with a combinations of high frequency sine waves, noise, and pixel shifting that displaces the image periodically - useful for making an old video glitching effect.
These properties control the core behaviours of the node.
|Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
|Changes the opacity of the new effect over the original image.
|Blend Mode (RGB)
|Change how the generated effect blends with the parent image RGB.
|Blend Mode (Alpha)
|Change how the generated effect blends with the parent image alpha.
|How strong an effect will be applied to the image.
|Pixel X Noise
|How much noise is along the x-axis
|Pixel Y Noise
|How much noise is along the y-axis
|Pixel Noise Scale X
|Scale of noise along x-axis
|Pixel Noise Scale Y
|Scale of noise along y-axis
|Distort Y Scale
|How much distortion is along the y-axis
|Scale of sine curve on the image
|General scale of noise
|How fast the effect moves.
|The blockiness of the distortion.
|Frame Time Difference
|The time offset between glitch frames when time glitching is active.
|How much the the image distorts and moves horizontally.
|Frame Glitch Amount
|Controls the amount of full-frame offset glitching.
|Time Glitch Amount
|Controls the amount of temporal glitching, where previous frames may be selected and held randomly.
Toggle which of the RGBA channels are affected by the effect.
|Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance.