DistortionAdd digital distortion to the image.
This node distorts an image with a combinations of high frequency sine waves, noise, and pixel shifting that displaces the image periodically - useful for making an old video glitching effect.
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Amount||How strong an effect will be applied to the image.|
|Pixel X Noise||How much noise is along the x-axis|
|Pixel Y Noise||How much noise is along the y-axis|
|Pixel Noise Scale X||Scale of noise along x-axis|
|Pixel Noise Scale Y||Scale of noise along y-axis|
|Distort Y Scale||How much distortion is along the y-axis|
|Sine Scale||Scale of sine curve on the image|
|Noise Scale||General scale of noise|
|Speed||How fast the effect moves.|
|Blockiness||The blockiness of the distortion.|
|Frame Time Difference||The time offset between glitch frames when time glitching is active.|
|Distortion Amount||How much the the image distorts and moves horizontally.|
|Frame Glitch Amount||Controls the amount of full-frame offset glitching.|
|Time Glitch Amount||Controls the amount of temporal glitching, where previous frames may be selected and held randomly.|
Toggle which of the RGBA channels are affected by the effect.
|Mask Image||Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance.||Image Plane|