Point DeformerDeforms a Mesh by using input points as a transform source.
This node is used to deform vertices using points from a particle system or the vertices of another 3D object. The closest points to each vertex are determined and a falloff calculated using the distance to those points, then displacement and colour modifications are applied to the vertex.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Blend Amount||Global override for how much the deformer affects the mesh.|
|Subdivision Order||Toggle whether the deformer is added before or after the object is subdivided.
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Vertex Source Mode||Choose whether the deformer applies to the individual vertices or the mesh chunks.
|Deformer Transform Space||Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|Update Time Mode||How the deformer updates with relation to the timecode.
|Displacement Amount||How much the deformer displaces the original mesh.|
|Point Displacement Mode||The method by which the points are used to displace the vertices.
|Point Colour Mode||How the points are used to colour the mesh vertex colours.
|Point Falloff Distance||The outer radius for each point where the deformer will no longer be effective.|
|Point Falloff Power||The sharpness of the falloff from each point.|
|Point Normal Direction Weight||Weights the effect of each point on the vertex by how much the mesh vertex normals points towards it. This allows points behind vertices to be ignored.|
|Colour Blend Amount||The amount the new colour is applied to the vertex colours.|
|Colour||The colour to apply to the mesh. Only functions with Distance enabled in the Point Colour Mode.|
These properties control where the deformer affects the geometry.
|Falloff Enabled||Enable falloff from the position of the deformer.|
|Falloff Shape||Select which shape to use to draw falloff from.
|Falloff Range||Limits the range the deformer is effective at.|
|Falloff Inner Range||The inner range from which the falloff is calculated from.|
|Falloff Curve Power||How quickly the falloff drops to 0 at the outer falloff.|
|Invert Falloff||Invert the direction of the falloff.|
|Falloff Curve||Visualises the falloff curve, from being completely in effect to no longer effective.|
|Point Source||Point source from which to deform the Mesh.||Particle Root|
|Mask Image||Use an image to mask out areas for the deformer to not function.||Video Loader|
|Falloff Node||Use an input node to control the transformation values of the falloff.||Null|
|Generated Weightmap||Add a weightmap to vary the strength of the deformer across the surface.||Generate Weightmap Deformer|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|