Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to an Emitter Node, whereby they only affect particles spawned from that emitter. The exception to this is the Cloth Affector, Which can only be connected to the Particle Mesh Deformer.
Simulate Cloth with a Particle Mesh Deformer.
Allows Particles to collide with Meshes.
Applies curl noise velocities to Particles.
Allows particles to collide with depth camera data.
Applies an explosive force to particles at birth.
Allows particles to be affector by froces from a field.
Simulates flocking behaviour with particles.
Simulates fluid dynamics on Particles with FLIP simulations.
Applies a force to particles.
Attract or repel particles from an image.
Remove particles from inside or outside a zone.
Attract or repel particles from a mesh.
Apply forces to particles from mesh surfaces.
Uses points sources to disturb the particles.
Apply forces to particles from primitive shapes.
Allows particle collisions with simple 3D primitives.
Allows particles to interact with procedurals.
Allows particle collisions with active rigid bodies.
Apply changes to the scale of particles.
Apply a shockwave through particles.
Simulates fluid dynamics on Particles with an SPH simulation.
Attracts particles towards a spline.
Applies a spring simulation on particles.
Applies turbulence to particles.
Applies a constant velocity to particles.
Applies a rotational velocity to particles.