Clone To VolumeGenerates Clones which fill the volume of input geometry.
This node clones 3D objects in a regular 3D grid, generating clones in a shell around the mesh polygons. A 3D object node must be connected to the Source Objects input to define the voxelised shape the clones are arranged in for this node to be operational. The connected node must be either a 3D Object, a 3D Shape or a Text node.
The connected mesh must also be active in the scene by being connected through a valid path to the root node.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Num Voxels X||Number of voxels generated along the x axis.|
|Num Voxels Y||Number of voxels generated along the y axis.|
|Num Voxels Z||Number of voxels generated along the z axis.|
|Node Spawn Mode||Change the order in which the cloned objects are assigned to clone instances.
|Rotate Clone by Normals||Rotate clones to match the normals of the volume.|
|Scale Clones By Voxel Size||Scales the cloned objects to match the voxel sizes.|
|Clone Scale||Scale the size of all the clones uniformally.|
|Rotation Stiffness||How much clones resist rotating.|
|Scale Stiffness||How much clones resist rotating.|
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
|UV Scale X Delta||Relative change to the uv scale along the x of the clone’s material, per clone.|
|UV Scale Y Delta||Relative change to the uv scale along the y of the clone’s material, per clone.|
|UV Offset X Delta||Relative change to the uv offset along the x axis of the clone’s material, per clone.|
|UV Offset Y Delta||Relative change to the uv offset along the y axis of the clone’s material, per clone.|
|Crop Left||Relative change to the crop on the left of the clone’s uvs, per clone.|
|Crop Right Delta||Relative change to the crop on the right of the clone’s uvs, per clone.|
|Crop Top Delta||Relative change to the crop on the top of the clone’s uvs, per clone.|
|Crop Bottom Delta||Relative change to the crop on the bottom of the clone’s uvs, per clone.|
|Source Objects||Source mesh to generate clones from. A mesh must be connected for the cloner to generate clones.||3D Object|
|Effectors||Control how the clones behave once spawned. See Effectors.||Plain Effector|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|