Dot MatrixAdd a dot matrix effect to an image.
This node breaks up the image into a matrix of dots, and colours or scales them based on the images colours below.
These properties control the core behaviours of the node.
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Resolution||Resolution of the grid, specifically controlling the number of cubes along the y axis.|
|Image||Select an image be tiled across the image.|
|Mode||Change how the dots are placed on the image.
Toggle which of the RGBA channels are affected by the effect.
These properties control how a sprite sheet can be used for each tile, and how each tile will be picked for the dot matrix.
|Use Tile Sheet||Enable use of an input tile sheet.|
|Num Tiles X||Number of tiles along the x axis.|
|Num Tiles Y||Number of tiles along the y axis.|
|Tile Layout||How the tiles are sourced for use in the tile matrix.
|Tile Source||Add a tile sheet to control each dots Alpha Map.||Tile Sheet|