Point Lights From VerticesEmit light from the vertices of a mesh.
Add Lights into the scene at the vertices of a mesh or other point source added. Useful for adding lights to a particle system.
This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render.
These properties control the core behaviours of the node.
|Colour||The colour of the light.|
|Brightness||How bright the light is.|
|Scattering Intensity||How much the light is scattered by the light, creating a simple fog around it.|
|Falloff Mode||Change how the light falloff is calculated.
|Inner Attenuation Distance||Inner distance within which the light remains at full strength|
|Attenuation Distance||Maximum distance the light reaches.|
|Falloff Power||Change how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance.|
|IES Profile||This feature is deprecated.|
|Show Light Cone||Show a cone in the scene to represent the lights current position and rotation.|
|Source Node||Node from which to create lights from.||Particle Root|
|Projection Image||Add in an image to be projected by the light. Only functions with deferred rendering enabled. Useful for adding gobos to lights, or making a simple projector light.||Video Loader|
|Affected Nodes||Choose which nodes are affected by the light node. by default, all are affected.||3D Object|
|Texture Projection Node||Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.||Null|
|Multi-Source Controller||This feature is deprecated.|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|