Notch Notch Manual 0.9.23
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Line Renderer

Line Renderer

Renders lines between pairs of particles.

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Method #

This node renders lines between pairs of particles that neighbour each other in emission order. This is typically used in conjunction with emitters that spawn particles in an ordered fashion so that lines are coherent; otherwise the lines that are created may appear random.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
TextureSelect a texture to be rendered at each particles position.
Line ThicknessEdit the thickness of the line rendered. Only functions if Use Thick Lines is turned on.
Particle AlphaChange the alpha value for the particles.
Depth Of Field AmountHow much depth of field effects the particles.
Luminance RandomnessControl how much randomness is in the luminance of the rendered particles.
Screen Size LimitsThe minimum and maximum size of the rendered particle in normalised screen coordiates.
Sort Key ValueBiases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.
Depth BiasOffsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.
LitControl whether the particles are lit.
Cast ShadowsControl whether shadows are cast.
Sort ParticlesToggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly.
Blend ModeEdit the blend mode used for the particles. See Blend Modes for details.
Use Thick LinesToggle whether the lines have 3D thickness, or not.

Inputs

NameDescriptionTypical Input
Rendered EmittersSpecify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered.Primitive Emitter
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null