Notch Notch Manual 0.9.23
 Light | Dark
Rigid Body Procedural

Rigid Body Procedural

Allows a procedural system to be used for collisions with rigid bodies.

Method #

The Rigid Body Procedural node allows a procedural system to be used as a collider for rigid bodies. It must be parented to a Rigid Body Root. This node is great for getting complicated physics interactions at high frame rates.

Inputs

NameDescriptionTypical Input
Procedural RootThe root node of a procedural system to use as a collision surface.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

Related Videos