The Rigid Body Procedural node allows a procedural system to be used as a collider for rigid bodies. It must be parented to a Rigid Body Root. This node is great for getting complicated physics interactions at high frame rates.
|The root node of a procedural system to use as a collision surface.
|Apply the transforms of another node to this node.
|Modifiy the rotations of the node to always direct the z axis towards the input.
|Local Transform Override
|Apply the transforms of another node to this node, relative to its parent.