Notch Notch Manual 0.9.23
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MDD Deformer

MDD Deformer

Deform a mesh based on an MDD file.

Method #

This node deforms a mesh based on an MDD file. MDD files are linked to the mesh they are exported with, and not all tools can export them.


These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

MDD FileSource file for the MDD Deformation.
Playback TimeAbsolute time the animation is played at.
Playback SpeedThe speed at which the MDD deformer animates.
Playback OffsetOffset the time the MDD deformer starts at.
Loop StartIf the MDD Deformer loops, choose where it loops back to.
Loop ModeControl how the animation is after finishing
  • Play Once : The animation plays once and no longer effects the mesh.
  • Looping : The animation loops infinitely.
Blend ModeChoose how the falloff blends with the model.
  • None : No falloff is applied.
  • Blend : Finds a middle value between its deformation and the model’s current positions.
  • Additive : Always adds the new deformation on top of the model’s current positions.


NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null