Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once.
Any Rendering nodes need to be connected to a Particle Root node directly or indirectly, and they will only render particles within that particle system. If a Rendering node is connected to a Particle Emitter it will render only the particles spawned from that emitter.
Renders particles as a dot-matrix in screen space.
Renders particles as connected geometry and lines.
This node generates a 2D Gradient based on the positions and colours of active particles.
Renders lines between nearby particles.
Renders lines between pairs of particles.
[deprecated] Renders Geometry to the position of each particle.
Renders a each particle as a sprite.
Renders particles onto nearby Meshes.
Renders trails which follow the path of particles.
Renders particles as a density volume.