DecalProject a texture onto surfaces.
This node projects a texture onto surfaces within its projection area. Useful for adding extra detail onto larger surfaces without editing the underlying texture, like graffiti onto a wall.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Mapping type||Sets the mapping type for the decal|
|Original UV's||Uses the shapes UVs
|Colour||Adds colour to the texture|
|Blend Amount||Sets the blend of the texture|
|Normal Falloff||Sets the falloff of the texture|
|Texture Filter Mode||Toggles between Point, Bilinear and Anisotropic|
|Texture Wrap Mode U||Toggles between Repeat, clamped and Border with black|
|Texture Wrap Mode V||Toggles between Repeat, clamped and Border with black|
These properties transform the decal image through its projection plane.
|UV Scale X||Scale the UV texture along the X axis.|
|UV Scale Y||Scale the UV texture along the Y axis.|
|UV Offset X||Offset the UV texture along the X axis.|
|UV Offset Y||Offset the UV texture along the Y axis.|
These propertiex control where the decal node is applied based on a falloff function.
|Falloff Enabled||toggles off and on|
|Falloff Shape||Sets the shape of the falloff.|
|Falloff Range||Sets the range of the falloff|
|Falloff Inner Range||Sets the inner range of the falloff|
|Falloff Curve Power||Sets the power of the falloff|
|Invert Falloff||toggles off and on inverting the falloff|
|Falloff Curve||Sets the fall of curve|
|Affected Objects||Select which objects should be affected by the decal.||3D Object|
|Image||Image to apply to the object.||Video Loader|
|Mapping||Add a mapping node to control how the mapping affects the shape.||Mapping|
|Falloff Node||Use an input node to control the falloff of the Decal||Null|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|