MeltSmooth a procedural.
This node smoothens the shape a procedural in 3D space, much like how a blur smooths an image in 2D space.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Distance Offset||Offsets the distance field values, causing the generated distance field to expand of contract.|
|CSG Mode||These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
|Filled Mode||Thickness of the Shell wall, when Filled Mode is set to Shell.|
|Shell Thickness||Thickness of the Shell wall, when Filled Mode is set to Shell.|
|Grid Width/Height/Depth||Size of the SDF Grid used for generating this effect.|
|CSG Blend Weight||How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.|
|Material Colour||Modify the colour for the procedural material.|
|Custom CSG Code||Type your Custom code here, using the HLSL language. Read more on Editable Code.|
|Iterations||How many iterations of the melft function are run.|
|Error Tolerance||Expands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance.|
|Use Colour||Affect the colour of the generated procedural system. only functions with ‘Generate Colours’ enabled in some Procedural Render nodes.|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|