Notch Notch Manual 0.9.23
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Exposable Array

Exposable Array

Generates an Array passed through from a media server.

Method #

This node allows you to take full control over the arrays directly from the media server when running back as a block. This is useful for when you are trying to design the interactive setup where the media server is the main hub of control for the hardware that is connected to it. When exposed, the media server is able to push an array into the node/block.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

The output transform array may be used directly with a Clone To Transform Array, or to clone other nodes within a Field System or Particle System.

JavaScript #

You can also programmatically address the Exposable Array using JavaScript with the following functions: SetTransformArrayPRS(), GetTransformArrayPRS(), SetTransformArrayColour(), GetTransformArrayColour(), SetTransformArrayUVScaleOffset() and GetTransformArrayUVScaleOffset()

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num TransformsMax number of elements for this node to track.
Transform ModeHow the transform data is interpreted by Notch.
  • Position : Rotation Eulers, Scale,
  • Matrix 4x4 : 16 values in a 4x4 matrix
  • Position : Rotation Quaternion, Scale
Transform DataYou must expose this value for the media server to be able to control the exposable array.
Apply Node Transforms To Array Elements OnlyWhen Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

Inputs

NameDescriptionTypical Input
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null