Random ClonerGenerates Clones with random transformations.
This node generates clones with random transformations within a specified area.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Num Clones||Number of copies of the input object created by the node.|
|Node Spawn Mode||Change the order in which the cloned objects are assigned to clone instances.
|Clone Scale||Scale the size of all the clones uniformally.|
|Scale Randomness||Adds randomness to the scale of each clone.|
|Spread X||How much the clone positions are spread across X axis.|
|Spread Y||How much the clone positions are spread across Y axis.|
|Spread Z||How much the clone positions are spread across Z axis.|
|Spread Heading||How much the clone rotations vary around the X axis.|
|Spread Pitch||How much the clone rotations vary around the Y axis.|
|Spread Bank||How much the clone rotations vary around the Z axis.|
|Rotate Clones||Allow the cloner to rotate clones at generation.|
|Scale Clones||Allow the cloner to scale clones at generation.|
|Seed||Select a random seed for the cloner generation.|
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
|UV Scale X Delta||Relative change to the uv scale along the x of the clone’s material, per clone.|
|UV Scale Y Delta||Relative change to the uv scale along the y of the clone’s material, per clone.|
|UV Offset X Delta||Relative change to the uv offset along the x axis of the clone’s material, per clone.|
|UV Offset Y Delta||Relative change to the uv offset along the y axis of the clone’s material, per clone.|
|Crop Left||Relative change to the crop on the left of the clone’s uvs, per clone.|
|Crop Right Delta||Relative change to the crop on the right of the clone’s uvs, per clone.|
|Crop Top Delta||Relative change to the crop on the top of the clone’s uvs, per clone.|
|Crop Bottom Delta||Relative change to the crop on the bottom of the clone’s uvs, per clone.|
|Effector||Control how the clones behave once spawned. See Effectors.||Plain Effector|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|