Notch Notch Manual 0.9.23
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Light Scattering Beam

Light Scattering Beam

Generate a simple light beam.



Method #

This node generates a simple light beam, visually similar to what is achieved when Scattering Intensity is used on a Light node, but without needing to add a light to the scene or enable Deferred Rendering.

This does not emit light, will not affect surfaces adjacent to it or cast shadows.


These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ModeChange the shape of the light.
  • Sphere : Light is emitted from a sphere.
  • Cone : Light is emitted from a cone.
BrightnessHow bright the light is.
Max BrightnessMaximum brightness the light can reach.
ColourChange the colour of the light.
Cone AngleChange the angular area of light emitted from the light. only functions with “cone” selected in the mode attribute.
Sort BiasBiases the draw order of the beam against other transparent items in the scene.
Depth Test EnabledThe scattered light is depth tested against objects in the scene.
Use Geometric Bounds
Invert Cone DirectionInvert the direction of the cone.
Dither Enabled


“Default Material” won’t always appear under this name, as it will always take the name of the imported objects material.

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null