Light Scattering BeamGenerate a simple light beam.
This node generates a simple light beam, visually similar to what is achieved when Scattering Intensity is used on a Light node, but without needing to add a light to the scene or enable Deferred Rendering.
This does not emit light, will not affect surfaces adjacent to it or cast shadows.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Mode||Change the shape of the light.
|Brightness||How bright the light is.|
|Max Brightness||Maximum brightness the light can reach.|
|Colour||Change the colour of the light.|
|Cone Angle||Change the angular area of light emitted from the light. only functions with “cone” selected in the mode attribute.|
|Sort Bias||Biases the draw order of the beam against other transparent items in the scene.|
|Depth Test Enabled||The scattered light is depth tested against objects in the scene.|
|Use Geometric Bounds|
|Invert Cone Direction||Invert the direction of the cone.|
“Default Material” won’t always appear under this name, as it will always take the name of the imported objects material.
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|