Method #
These nodes take an image and stretch or squash them in different ways.
Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes.

Simulate distortion of real-world camera lenses in an image.

Warps using a bezier control grid and 8 control points.

Warps an image based off of a bump map.

Warps using a curl noise function.

Applies a Droste function, creating an infinitely warping warp.

Warps an image based on the movement vectors of an input field.

Warps an image based off of a field system.

Warps from 4 cornered sections of the image.

Mirrors one side of the image onto the other side.

Applies a Moebius function, creating an infinitely warping warp.

Breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.

Warps an image a ripple emanating from the center of the screen.

Adds a bulge effect to the image.

Warps an image with a ripple emanating from the centre of the screen.

Stretches a cross section of the image.

Transforms the image, pos/rot/scale/wrap.

Warps an image with a turbulence.

Warps the image in a twist around the center.

This node simulates water movements across an image based on an input field using a spring-based water solver.