Notch Notch Manual 0.9.23
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Combine Geometry

Combine Geometry

Merge multiple sources of geometry into one.

Method #

Combine multiple sources of geometry into one to be used or affected by other nodes. This particularly great for use with cloner systems, where the geometry can be combined together and deformed collectively.

This node outputs the normal transformation and translation values, but it also outputs geometry which can be modified with Deformer nodes, or used as a mesh sources for nodes which accept mesh connections, such as the Field 3D Object Emitter or the Procedural 3D Object.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Make Clone UVs UniqueForce the UVs of cloned meshes to be combined into a single uv map with each clone taking up a separate island.
Make Diffuse/Lightmap UVs UniqueForce the Diffuse UVs to be generated into a single uv map with each mesh taking up a separate island. Useful for baking lighting, so all mesh UVs are treated separately.
Retain Source MaterialsKeep the source materials and mappings from the input meshes, and apply them to the combined mesh.

These properties control how the geometry is rendered into the scene.

ParameterDetails
VisibleControl whether the node is visible or not to the scene.
Seen By RaysAllow the mesh to be seen by the raytracer. When set to 0, the mesh will still render in camera but will be ignored by any raytracing nodes.
Per Object Composite AlphaOverwrites the alpha channel beneath the object, giving simple effect of transparency. Best used when the mesh won’t overlap with other objects, as other meshes will not be seen through the mesh.

These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.

These properties add options for drawing all the edges of the mesh as lines. Useful for rendering wireframe effects.

ParameterDetails
Lines VisibleControl whether lines are rendered to the scene from the geometry.
Lines AlphaChange the alpha transparency value of the lines, making them appear see-through.
ColourChange the colour value of the lines.
Use Vertex ColoursColour lines based on the vertex colours of the geometry.
Blend ModeHow the object lines blends with the rest of the content in a 3d scene. See Blend Modes for details.
  • Solid : The line rendering is treated as a solid object, and does not blend with anything behind it.
  • Blend : The line rendering is blended with the rest of the content in the scene, with a subtle gradient over the line edges.
  • Additive : The line rendering adds onto the rest of the content in the scene.
  • Subtractive : The line rendering subtracts from the rest of the content in the scene.
  • Multiply : The line rendering multiplies with the rest of the content in the scene.
  • Max : The max value between the lines and the content behind it is used.
  • Min : The min value between the lines and the content behind it is used.
  • Light : The line rendering is blended using the light blend mode with the rest of the content in the scene.
  • Screen : The line rendering is blended using the screen blend mode with the rest of the content in the scene.
  • Pre-Mul Blend : The line rendering mis premultiplied before blending with the rest of the content in the scene.
Thick LinesAllow the lines to rendered with thickness, for line effects which can be accurately anti-aliased.
Hide Back Face LinesHide the lines generated from polygon faces facing away from the camera, where only the back faces of geometry can be seen.
Lock WidthLock the line width to be a consistent width regardless of distance from the camera. Only functions with Thick Lines enabled.
Thick Line WidthControl the thickness of all the lines. Only functions with Thick Lines enabled.
Show Silhouette LinesDraws lines along the edges of the object relative to the camera.
Show Normal Difference LinesDraw a line along the edges of the mesh, depending on the angle difference between their mutual faces.
Show Unshared LinesDraw lines along all edges of the shape.
Show Other LinesShow all the lines for each edge of the mesh.
Unshared Lines WeightControl the strength of the unshared lines.
Silhouette Lines WeightControl the strength of the silhouette lines.
Normal Difference Lines WeightControl the strength of the lines generated along the normal angles.
Other Lines WeightControl the strength of the lines for each edge in the mesh.
Line Normal Difference AngleChange the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled.
Line Normal Fade SharpnessHow much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle.
Line Depth BiasExaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled.
Line Silhouette Fade SharpnessHow much the drawn silhouette lines will fade away based on the size of the edge angle to the camera.

Inputs

NameDescriptionTypical Input
Geometry SourcesSources of geometry to be combined into a single object.Shape 3D
MaterialOverride the default material with a material node.Materials
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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