Affector nodes modify the movement vectors of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system.
Allows fields to collide with 3D Meshes.
Applies curl noise velocities to a field.
Applies a feedback effect to a 2D field.
Applies a different field's velocities to a field.
Blends the ink of a Field over time.
Applies a fluid simulation to a field.
Uses an image to affect a field.
Use points to disturb a field.
Use basic primitives to affect the field.
Allows fields to collide with primitive shapes.
Applies turbulent velocities to a field.
Applies a directional velocity to a field.
Applies a rotational velocity to a field.