Affector nodes modify the movement vectors of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system.
3D Object Collision Affector
Allows fields to collide with 3D Meshes.
Curl Noise Affector
Applies curl noise velocities to a field.
Applies a feedback effect to a 2D field.
Applies a different field's velocities to a field.
Blends the ink of a Field over time.
Applies a fluid simulation to a field.
Uses an image to affect a field.
Use points to disturb a field.
Use basic primitives to affect the field.
Primitive Collision Affector
Allows fields to collide with primitive shapes.
Applies turbulent velocities to a field.
Applies a directional velocity to a field.
Applies a rotational velocity to a field.