Notch Notch Manual 0.9.23
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Proximity Modifier

Proximity Modifier

Generates a modifier value from its distance to a transform.

Method #

This node generates values based on the distance between the nodes current position and the position of an input “tracked” position. Useful for checking if a node has moved within range of another, or measuring how close a node is to another node.

The node only calculates distance based on the origin of the input node, so objects with large bounding boxes should be tested with this in mind.

The output is a numeric value that can be further processed with other modifiers, or directly connected to a parameter in another node, using the operation method selected.


These properties control the core behaviours of the node.

Current ValueShows the current value of the effect. Cannot be directly changed.
Blend AmountThe amount to blend the input modifier’s value with it’s new value.
ScaleAdjust the scale/range of the modifier.
OperationThe operation to be performed on the targeted parameter.
  • Add : Adds to the parameter value.
  • Subtract : Subtracts from the parameter value.
  • Multiply : Multiplies the parameter value.
  • Replace : Replaces the parameter value.
Inner DistanceInner range, where the maximum value is applied.
Outer DistanceOuter range, within which values will be generated linearly to the inner distance.
Use X / Y / ZSelect which axis are used when calculating proximity distance.

These properties control the 3D transforms of the point to draw proximity to.

Position X / Y / ZSet the position for which you want to test if any target nodes are in range of.


NameDescriptionTypical Input
Target NodeThe node which will be tracked.Null