Notch Notch Manual 0.9.23
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Mirror Deformer

Mirror Deformer

Generates a mirror cut through a mesh.

image

Example .dfx

Method #

This node mirrors geometry from one side, and combines the output. UVs are maintained (although cut along the mirror plane), so using the mesh with the materials will result in mirrored materials too.

This deformer generates new polygons - so using it with meshes with high polygon counts may substantially impact performance. Proceed with caution.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
  • Before Subdivision : The deformation is applied before any subdivision is added.
  • After Subdivision : The deformation is applied after subdivision, or inbetween if the subdivision level property is modified.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
WeightmapAdd a weight map to determine where the deformer is more or less effective.

Inputs

NameDescriptionTypical Input
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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