Directional LightEmit light from an infinite direction.
Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane.
Directional lights only cast shadows with raytracing enabled.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Colour||The colour of the light.|
|Brightness||How bright the light is.|
|Apply Specular||Control whether this light applies specular light onto objects.|
|Apply Diffuse||Control whether this light applies diffuse light onto objects.|
|Show Light Cone||Show a cone in the scene to represent the lights current position and rotation.|
These properties control shadow properties from the light.
|Raytraced||This will enable raytracing in the skylight. Only works with raytracing enabled in the Root node|
|Raytraced Shadow Samples||How many samples will be taken per frame for raytracing. Best used with continuous refinement enabled and the Denoiser Node|
|Shadow Softness||Change how much softness is applied to the shadow edges.|
|Z Bias||Increasing Z bias will improve the accuracy of grounding objects to their shadows.|
|Post Filter||Apply a filter to the light map which blurs the output result, smoothing it out.|
|Projection Image||Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.||Video Loader|
|Point Cache||Use a point cache node to calculate the surrounding lighting calculations.||Point Cache|
|Affected Nodes||Choose which nodes are affected by the light node. by default, all are affected.||3D Object|
|Texture Projection Node||Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.||Null|
|Multi-Source Controller||Deprecated feature.|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|