Primitive EmitterEmits ink into a field using a primitive shape.
This node emits colour/ink into the field using the volume of a primitive shape.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Shape Type||Choose which object the field is emitted from.|
|Colour||Select a colour for the emitted field.|
|Amount||How strong the emitter is on the field.|
|Hardness||How hard the edges of the shape are.|
|Radius Outer||Controls the outer radius of the shape.|
|Radius Inner||Controls the inner radius of the shape.|
|Angle||Change the angle difference in the fan blade, thus adding more or fewer fans.|
|Fan Blade Width||Change the width of the fan blades. Only functions when the Fan is selected in the Shape Type attribute.|
|Colour Ramp Angle Scale||Controls the spread of the colour ramp.|
|Blend Mode||How the emitter blends into the field. See Blend Modes for details.
|Colour Ramp||Adds a colour gradient to the field.||Colour Ramp|
|Transform Modifier||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|