Displace To ShapeDisplaces a particle to a primitive shape.
This node displaces a particle so that it is positioned onto the surface of a 3D primitive shape.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Position x in local space|
|Position Y||Position y in local space|
|Position Z||Position z in local space|
|Rotation Heading||Rotation around y axis in local space|
|Rotation Pitch||Rotation around x axis in local space|
|Rotation Bank||Rotation around z axis in local space|
|Scale X||Scale along the x axis in local space|
|Scale Y||Scale along the y axis in local space|
|Scale Z||Scale along the z axis in local space|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Mapping Shape||The shape the particles are displaced to.|
|Mapping Scale X||The scale of the shape mapping in the X axis.|
|Mapping Scale Y||The scale of the shape mapping in the Y axis.|
|Blend Amount||Control how much the new shading affects the particles.|
|Affected Emitters||Choose which particle emitters can be affected by the affector.||Primitive Emitter|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|