Procedural Shading NodeAdjusts the shading of an object based on a procedural system.
Adjusts the shading of an object based on the distance field of a procedural. The procedural shape is effectively raytraced, with the ray starting at the object’s surface. This can be used to create an effect similar to a boolean operation on a surface, but without the need to add that surface as a procedural node.
These properties control the core behaviours of the node.
|Colour||The inner colour of the shading|
|Inner Fade Distance||A distance limit for parts of the procedural which are inside of the object surface.|
|Outer Fade Distance||A distance limit for parts of the procedural which are outside of the object surface.|
|Colour Affect Amount||A blending amount for the inner colour.|
|Normal Affect Amount||A blending amount for the surface normal.|
|Apply To Colour||When enabled the colour of the affected object will be affected. the colour is taken from the generated procedural.|
|Apply To Normal||When enabled the normal of the affected object will be affected. the normal is derived from the shape of the generated procedural.|
|Affected Object Nodes||The objects to adjust the shading of.||3D Object|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|