Notch Notch Manual 0.9.23
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Particles As Primitives

Particles As Primitives

Generate primitive shapes from particles for a procedural.



Method #

This ndoe generates primitives based on the positions of particles from a particle system.

Nodes connected to this node will generally follow the parent child heirarchy. Other Procedural Generator nodes can be configured to combine with this shape using thier CSG modes, and displacement nodes will only apply to this shape.


These properties control the core behaviours of the node.

Particle SizeEdit the size of the particles
Potential CutoffControls the blending range of every particle (how smoothly they are blended).
Use Particle ColoursIf this is enabled then the colour of each primitive will be taken from it’s particle. This only has an effect for procedural renderers that support colour generation (and which have
Primitive TypeChange the shape of the generated primitives.
CSG ModeThese options change how a this node combines with the rest of the procedural system. to find out more, see csg operation.
  • Replace : Replaces the previous procedural system.
  • Union : Adds the new procedural to the old procedural system.
  • Intersection : Interesects the new procedural with the old procedural.
  • Subtract : Subtracts the new procedural from the previous procedural system.
  • Blend : Blends between both procedurals - driven by the csg blend weight.
  • Union Blend : A combination of union and blend - driven by the csg blend weight.
  • Smooth Union : The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Smooth Subtract : The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Offset : Adds one procedural ontop of the other another.
  • Custom Code : Allows you to enter your own expression code.
CSG Blend WeightHow much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Material ColourModify the colour for the procedural material.


NameDescriptionTypical Input
Particle NodeThe particle root used to generate the distance field.Particle Root
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null