Notch Notch Manual 0.9.23
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Generate Fertilizer Times Deformer

Generate Fertilizer Times Deformer

Modifies a mesh by generating fertilizer values to erode and grow its appearance.

image

Example .dfx

Method #

This node generates fertilizer values for meshes without any built-in. Fertilizer uses point weightmaps to erode the surfaces of a mesh.

As this node works on the shader edges, so it is not affected by the Root nodes anti-aliasing. You can still use any of the Post-FX Antialiasing Nodes.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
  • Before Subdivision : The deformation is applied before any subdivision is added.
  • After Subdivision : The deformation is applied after subdivision, or inbetween if the subdivision level property is modified.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
WeightmapAdd a weight map to determine where the deformer is more or less effective.
Vertex Source ModeChoose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertex Positions : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the seperated mesh pieces.
Deformer Transform SpaceChoose which transform space the deformer uses for deformation. Does not affect falloffs.
  • Local : Deformations are calculated in the Local Space of the object, so transformations of the parent mesh will not affect the deformation.
  • World : Deformations are calculated in the World Space of the scene, so transformations of the parent mesh will apply the deformer differently depending on the mesh position.
Update Time ModeHow the deformer updates with relation to the timecode.
  • Locked To Timecode : The deformer deformations are locked to the timecode and the same time will always yield the same deformations.
  • Running / Looping : The deformer deformations are disconnected from the timecode and will loop seamlessly at the end of the layer.
Use AmountPercentage of points used as a seed to calculate the fertilizer times.
ModeHow the fertilizer values are generated.
  • Single Point : Vertexes are weighted outward from a single randomly placed point. New points can be selected by increasing the seed value.
  • Random Points : Points are added randomly to the surface of the mesh, and weights generated between them to create the fertilizer values.
  • Weightmap : Uses the weightmap selected in the “Weightmap” attribute.
  • Seed From Image : Use a connected image or videos brightness to dictate which vertices to use as seed values.
  • Image Direct : Use a connected image or videos brightness directly to apply the fertilizer weights across the mesh.
SeedChange the random seed for the single point or random points modes.
Visualise TimesVisualise the fertilizer weightmap onto the surface of the object.

These properties control where the deformer affects the geometry.

ParameterDetails
Falloff EnabledEnable falloff from the position of the deformer.
Falloff ShapeSelect which shape to use to draw falloff from.
  • Sphere : How quickly the falloff drops to 0 at the outer falloff.
  • Cylinder - X : Falloff is drawn radially outward from a line along the x axis, forming a cylindrical falloff.
  • Cylinder - Y : Falloff is drawn radially outward from a line along the y axis, forming a cylindrical falloff.
  • Cylinder - Z : Falloff is drawn radially outward from a line along the z axis, forming a cylindrical falloff.
  • Plane - X : Falloff is drawn outward from a plane formed on the YZ axis.
  • Plane - Y : Falloff is drawn outward from a plane formed on the XZ axis.
  • Plane - Z : Falloff is drawn outward from a plane formed on the XY axis.
Falloff RangeLimits the range the deformer is effective at.
Falloff Inner RangeThe inner range from which the falloff is calculated from.
Falloff Curve PowerHow quickly the falloff drops to 0 at the outer falloff.
Invert FalloffInvert the direction of the falloff.
Falloff CurveVisualises the falloff curve, from being completely in effect to no longer effective.

Inputs

NameDescriptionTypical Input
ImageUse an image to seed the generation of the fertilizer times.Video Loader
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap Deformer
Transform ModifierApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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