Generate Fertilizer Times DeformerModifies a mesh by generating fertilizer values to erode and grow its appearance.
This node generates fertilizer values for meshes without any built-in. Fertilizer uses point weightmaps to erode the surfaces of a mesh.
As this node works on the shader edges, so it is not affected by the Root nodes anti-aliasing. You can still use any of the Post-FX Antialiasing Nodes.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
|Position X||Move along the local x-axis.|
|Position Y||Move along the local y-axis.|
|Position Z||Move along the local z-axis.|
|Rotation Heading||Rotate around the local y-axis.|
|Rotation Pitch||Rotate around the local x-axis.|
|Rotation Bank||Rotate around the local z-axis.|
|Scale X||Scale along the local x-axis.|
|Scale Y||Scale along the local y-axis.|
|Scale Z||Scale along the local z-axis.|
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
|Position X||Toggle inheritance of the X Position from the parent.|
|Position Y||Toggle inheritance of the Y Position from the parent.|
|Position Z||Toggle inheritance of the Z Position from the parent.|
|Rotation Heading||Toggle inheritance of the Rotation Heading from the parent.|
|Rotation Pitch||Toggle inheritance of the Rotation Pitch from the parent.|
|Rotation Bank||Toggle inheritance of the Rotation Bank from the parent.|
|Scale X||Toggle inheritance of the X Scale from the parent.|
|Scale Y||Toggle inheritance of the Y Scale from the parent.|
|Scale Z||Toggle inheritance of the Z Scale from the parent.|
|World Position Only||Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.|
|Inherit Time||Toggle inheritance of time from the parent.|
These properties control the core behaviours of the node.
|Subdivision Order||Toggle whether the deformer is added before or after the object is subdivided.
|Subdivision Level||The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.|
|Weightmap||Add a weight map to determine where the deformer is more or less effective.|
|Vertex Source Mode||Choose whether the deformer applies to the individual vertices or the mesh chunks.
|Deformer Transform Space||Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|Update Time Mode||How the deformer updates with relation to the timecode.
|Use Amount||Percentage of points used as a seed to calculate the fertilizer times.|
|Mode||How the fertilizer values are generated.
|Seed||Change the random seed for the single point or random points modes.|
|Visualise Times||Visualise the fertilizer weightmap onto the surface of the object.|
These properties control where the deformer affects the geometry.
|Falloff Enabled||Enable falloff from the position of the deformer.|
|Falloff Shape||Select which shape to use to draw falloff from.
|Falloff Range||Limits the range the deformer is effective at.|
|Falloff Inner Range||The inner range from which the falloff is calculated from.|
|Falloff Curve Power||How quickly the falloff drops to 0 at the outer falloff.|
|Invert Falloff||Invert the direction of the falloff.|
|Falloff Curve||Visualises the falloff curve, from being completely in effect to no longer effective.|
|Image||Use an image to seed the generation of the fertilizer times.||Video Loader|
|Falloff Node||Use an input node to control the transformation values of the falloff.||Null|
|Generated Weightmap||Add a weightmap to vary the strength of the deformer across the surface.||Generate Weightmap Deformer|
|Transform Modifiers||Apply the transforms of another node to this node.||Null|
|Target Node||Modifiy the rotations of the node to always direct the z axis towards the input.||Null|
|Local Transform Override||Apply the transforms of another node to this node, relative to its parent.||Null|